MOBAs are a dime a dozen, and established names like League of Legends, Dota 2 and Heroes of the Storm have staying power because their developers are well-established in the gaming industry. Paragon takes the genre on its head with a different twist that takes inspiration from newer MOBAs such as SMITE and Gigantic but also delivers all of the elements that make up a classic multiplayer online battle arena, including 5v5 matches, minions, lanes, towers, cores and a litany of specialized hero types.
But there's plenty that sets it apart, starting with its Unreal Engine 4 visuals and deep character synergies through the deck system. Aesthetically, it's gorgeous and immersive, but players who take a closer look may find that some of the game's systems don't quite work as intended.
One major criticism is that the card system doesn't offer the same flexibility as many other MOBAs, with players forced to use a fixed set of cards (each hero has six available) and unable to upgrade them beyond three times. It's a cool idea, but it can be frustrating when you're up against an experienced player who has more than just the basic cards.
Another issue is that the game lacks ranked mode, meaning experienced players have no incentive to play. Finally, the game has a tendency to crash at the start of matches and isn't always playable on computers that don't meet the system requirements. These issues aren't deal breakers for the right player, but they should be noted.