Doom 34 GB Update
The Doom franchise has always been all about "badass demons, big effing guns and moving really fast." That's true of both the classic single-player campaign and the multiplayer, which borrows from modern shooters like Halo, but still retains the old-school spirit that made the series so iconic.
One of the game's biggest concessions to the new school is its weapon progression system. Instead of allowing you to pick any weapon you want, Doom gives you two on spawn and then encourages you to seek out the level's many secrets and side areas for weapons, armor and upgrades. It's a great way to add variety and challenge to each of the levels and it's something other games could learn from.
Another way Doom tries to make the gameplay nonstop is its pacing. The game's run speed is a constant gliding sprint that accentuates the twitch of its controls and demonstrates that it knows what it's doing in a genre where most other shooters have slowed down to a walking pace.
Bethesda Softworks has released Doom Eternal's first major update, bringing optimizations, new event content and bug fixes for all platforms. The full list of changes can be found in the patch notes on the Bethesda website.
A few of the highlights include a fix for the issue where players would respawn frozen at the start of Freeze Tag rounds, and changes to the UI that allow players to see their own health and ammo amounts. Other changes include a few targeted balance tweaks for several units, including Vampire Counts which have been overperforming and Crypt Horrors which now require players to use AoE abilities more frequently.